import { describe, expect, it } from "vitest"; import { createQuestions, gameReducer, initialGame, isCorrect, normalizeAnswer, summarize, } from "../src/game"; // 고정 seed로 재현 가능성을 확보하되 seed를 바꾸면 10문제를 넘는 조합이 // 실제로 선택되는지 본다. 오디오 URL도 같은 문장 조합을 가리켜야 한다. describe("출제와 정답 판정", () => { it("실제 보기에 있는 경쟁 단어를 문장에 넣고 청취 연산별 순서를 유지한다", () => { for (let seed = 0; seed < 20; seed++) { for (const q of createQuestions(seed, "choice")) { expect(q.sentence).not.toMatch(/[{}]/); expect(q.sentence).toContain(`‘${q.word.answer}’`); if (q.pattern.id !== "luck") { expect(q.sentence).toContain(`‘${q.word.distractors[0]!.word}’`); } const expected = q.pattern.sentence .replaceAll("{word}", q.word.answer) .replaceAll("{distractor1}", q.word.distractors[0]!.word) .replaceAll("{distractor2}", q.word.distractors[1]!.word); expect(q.sentence).toBe(expected); } } }); it("열 문제에 모든 유형·다섯 난이도·두 응답 방식을 섞는다", () => { const questions = createQuestions(42, "mixed"); expect(questions).toHaveLength(10); expect(new Set(questions.map((q) => q.pattern.id)).size).toBe(10); expect(new Set(questions.map((q) => q.environment.id)).size).toBe(8); expect(questions.map((q) => q.level)).toEqual([ 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, ]); expect(new Set(questions.map((q) => q.mode))).toEqual( new Set(["choice", "text"]), ); questions.forEach((q) => { expect(q.options).toHaveLength(4); expect(new Set(q.options).size).toBe(4); expect(q.options.filter((o) => o === q.word.answer)).toHaveLength(1); expect(q.sentence).not.toContain("{word}"); expect(q.audioUrl).toBe(`/audio/${q.pattern.id}-${q.word.id}.wav`); }); expect(createQuestions(42, "mixed")).toEqual(questions); expect( new Set([...questions, ...createQuestions(91, "mixed")].map((q) => q.id)) .size, ).toBeGreaterThan(10); expect( new Set(questions.map((q) => q.options.indexOf(q.word.answer))).size, ).toBeGreaterThan(1); }); it("선택한 응답 방식과 환경을 모든 문제에 적용한다", () => { expect( createQuestions(3, "text", "cafe").every( (q) => q.mode === "text" && q.environment.id === "cafe", ), ).toBe(true); expect(createQuestions(3, "choice").every((q) => q.mode === "choice")).toBe( true, ); }); it("한글 정규형·공백·문장부호만 정리하고 부분 정답은 인정하지 않는다", () => { expect(normalizeAnswer(" “사 과.” ")).toBe("사과"); expect(isCorrect("사과".normalize("NFD"), "사과")).toBe(true); expect(isCorrect("사과 또는 바다", "사과")).toBe(false); expect(isCorrect("", "사과")).toBe(false); expect(isCorrect("사고", "사과")).toBe(false); }); }); describe("게임 상태·점수·경합 방지", () => { it("재생 완료 이전에는 답변·다음 문제를 허용하지 않으며 중복 채점을 막는다", () => { let state = initialGame(createQuestions(42, "choice")); expect( gameReducer(state, { type: "ANSWER", input: state.questions[0]!.word.answer, }), ).toBe(state); state = gameReducer(state, { type: "PLAY" }); expect(state.phase).toBe("loading"); expect(gameReducer(state, { type: "PLAY" })).toBe(state); expect(gameReducer(state, { type: "NEXT" })).toBe(state); state = gameReducer(state, { type: "STARTED" }); expect(state.phase).toBe("playing"); state = gameReducer(state, { type: "ENDED" }); expect(state.phase).toBe("answer"); state = gameReducer(state, { type: "ANSWER", input: state.questions[0]!.word.answer, }); expect(state.phase).toBe("feedback"); expect(gameReducer(state, { type: "ANSWER", input: "오답" })).toBe(state); expect(state.answers[0]!.points).toBe(100); }); it("오디오 오류 후 재시도와 다시 듣기는 점수를 변경하지 않는다", () => { let state = initialGame(createQuestions(4, "mixed")); state = gameReducer(state, { type: "PLAY" }); state = gameReducer(state, { type: "ERROR", message: "음성 파일을 읽지 못했습니다.", }); expect(state.phase).toBe("ready"); expect(state.error).toContain("음성"); state = gameReducer(state, { type: "PLAY" }); expect(state.error).toBeNull(); state = gameReducer(gameReducer(state, { type: "STARTED" }), { type: "ENDED", }); state = gameReducer(state, { type: "PLAY" }); expect(state.phase).toBe("loading"); expect(state.answers).toHaveLength(0); }); it("열 문제를 끝내면 정답률·연속 정답·단계별 결과를 집계한다", () => { let state = initialGame(createQuestions(5, "choice")); expect(summarize(state).accuracy).toBe(0); for (let i = 0; i < 10; i++) { state = gameReducer(state, { type: "PLAY" }); state = gameReducer(state, { type: "STARTED" }); state = gameReducer(state, { type: "ENDED" }); state = gameReducer(state, { type: "ANSWER", input: i === 2 ? "오답" : state.questions[i]!.word.answer, }); state = gameReducer(state, { type: "NEXT" }); } expect(state.phase).toBe("results"); expect(state.bestStreak).toBe(7); expect(state.streak).toBe(7); const result = summarize(state); expect(result.accuracy).toBe(90); expect(result.correct).toBe(9); expect(result.score).toBe(2990); expect(result.byLevel).toEqual( [1, 2, 3, 4, 5].map((level) => ({ level, total: 2, correct: level === 2 ? 1 : 2, })), ); expect(gameReducer(state, { type: "PLAY" })).toBe(state); }); });